Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Friday, 31 August 2012

Hollow Earth at the Make and Mend

I'll be selling prints and comics at Make and Mend on Saturday 1st September in the Grainger Market in Newcastle. I might also want to talk about the card game i'm making called 'Kick Punch Stomp'.

The first three issues of Tales of the Hollow Earth are £3 each, but you can get all three for £7.50.

“...like Edgar Allan Poe and Kafka discussing Doctor Who in a teak lift” Ian Mayor







The prints are from my Cosmology series - they are signed limited edition giclee prints, 16 inch square in a 20 inch black square mount and i'll be selling these for £42 each.




More information on the Make and Mend market can be found at the website http://www.makeandmendmarket.co.uk/ and on twitter: @makemend

Wednesday, 6 June 2012

This is Where it's Art

I'm very pleased to be taking part in the This is Where it's Art festival in Spennymoor this weekend, where i'll be sharing a stall with Brittany Coxon, who designed their website and whose new website design has just been launched.



Issue 1 - Boltzmann's Eye

I'll be there selling comics and art on the Friday, Saturday and Sunday, and this festival should (printers willing) be the first outing of the fourth printing of Issue 1 : Boltzmann's Eye - which is the first to be printed in full colour and feature a backup story and artwork to bring it up to the same page count as issues 2 and 3.



Sunday!

Sunday is going to be a very comics themed day: Daniel Clifford and Lee Robinson will be running a programme of comic themed events all day as Art Heroes - details of their workshop can be found on the Art Heroes Blog.

12 - 1pm - "Comics: words + pictures where time = space"

From 12 - 1pm the same day, I'll be doing a talk on the topic of comics and sequential art storytelling.

Aimed at artists and writers looking to make comics, or jest folk who want to spend an hour thinking more about their comics, I'll be talking about some of the comics storytelling techniques i've learned as I've been making comics.

Note that this is aimed at an audience from teenagers upwards.


Monday, 21 May 2012

Boltzmann's Eye - Fourth Printing!

I'm pleased to announce the fourth printing of Tales of the Hollow Earth Issue 1 with a brand new colour cover.

This new printing, to the infuriation of everyone who has purchased previous editions and for whome a deal can be made, features re-toned interiors to match issues 2 and 3, a colour cover and five extra interior pages.

The new colour pages include Lure - a Gudrun Black tale which first appeared in A4 Comics Presents, edited by Daniel Clifford, and a new single pager.

Here's the cover:


This new edition will be launched at the This is Where it's Art festival in Spennymoor, which really is the place to be in the North East of England on the weekend 8th-10th of June.

Friday, 30 December 2011

Thinking about Comics - things of interest.

Things I read that made me think differently or just more about comics in some way or other in the last year (or so). Here's a post to remind myself what they all were.

Sugar Glider 2 - by Gary Bainbridge and Daniel Clifford

Raising it's already impressive game from Issue 1, Sugar Glider 2 introduced new ideas, new characters and achieves a strong sense of place and being there. The difference between how this is handled in 1 and 2 is well worth looking closely at.

The "I'm Sugar Glider" panel is one of my favourite comic panels of the year. I know that both Gary and Daniel take their storytelling very seriously, and there are some sections of this that I've been back and forward over to see how they work. I'm really looking forward to issue 3. It's good.



Low Life - by Rob Williams, and D'Israeli (created by Rob Williams and Henry Flint)

I've read the latest two series of this in 2000AD, and so not knowing his history I'm never quite sure what Dirty Frank is capable of. This is possibly the point: his antagonists, and possibly also he doesn't either. Or if he will even do what he is capable of once he does know. Dirty Frank is a brilliantly imagined character: fragile and powerful in unexpected ways.

Stories that are both strong, character driven and laugh out loud funny. Low Life, Zombo (Al Ewing and Henry Flint) and Dredd (John Wagner mostly) are all capable of achieving this, and I'm pleased to say that 2000AD has definitely reclaimed it's place at the top of my must read list in the last two or three years.

Actually, the other thing that Low Life, Zombo and Dredd are capable of is managing to fit a story into five page episodes: always introducing the scene for new readers, always maintaing the pace for existing readers, either week on week or in collections.



Beasts of Burden - by Evan Dorkin and Jill Thompson

Splendid. A while ago I started writing some short stories (as part of my Story a Day in May) about a tribe of Rats, and would really like to translate these into comics and expand on them. I've not been able to figure out how to do animal comics without anthropomorphising them physically to some degree (A topic covered also in Bryan Talbot's excellent talk on the subject which i've seen three times now) or giving them the ability to carry swords of wear monocles.

Beasts of Burden shows how this can be done: in both the words and pictures. It a beautiful book, and I'm not sure enough people have read it. You should.




SuperHuman - by Michael Carroll

The first of (I believe) the second sequence of New Heroes books from Michael Carroll, which Michael very generously swapped for my own Tales of the Hollow Earth. Strong characters here, and strong development too including a very dark and not yet resolved subplot for the heroes.

This is a novel rather than a comic, though it tackles comics traditional subject matter and is actually pitched much more at comics traditional expected audience than comics currently are. Very difficult to imagine though, what format this would have taken if it was a comic, or why Michael chose prose rather than comics for this story (he is also a writer for 2000AD and the Megazine).

So, I'm planning to read more of these in 2012, as I really want to think more about this and also read more about these people - especially that of the main villain. He did seem to have been on the cusp of some self awareness in the final few pages, but this may be unlikely as those pages may have been his last. We'll see.




I might re-read Wild Cards too.



The Lovecraft Anthology (Volume 1 Edited by Dan Lockwood)

Following 2010's best single web comic: His Face All Red, i'd been thinking a lot about horror (or comics of a dark nature) and how they appear to be working best when drawn in a cartoony or ligne claire style (see also Cinebooks excellent 'Green Manor').

Understanding Comics 101 would say the minimalist creates empathy and this more nieve style might imply that the characters are childlike in their fragility, but I think that there's more to why thus combination works yet. I think horror may be the best genre in which to ask the question: how are comics different to books and films.

Anyway, the Lovecraft anthology from Self Made Hero is a pretty beautiful piece of work (as are all of the books they publish), and it would be remiss of me not to point out that the many talented artists and writers successfully do in fact find ways to express unimaginable horror in comics. That's some achievement.





Nic Wilkinson and Ian Sharman's Lettering Workshop at ThoughtBubble 2011.

This was not a technical talkas I'd expected, but was instead focused very much on artistic and storytelling concerns of relevance to not just the letterers but artists and writers also. Some very interesting points were made on the subject of reading order and pacing control that I've yet to fully process, but I have been back through my own work with an eye on 'what should I have done here'.




---

So, yeah, those were, for me, an great set of examples on why and how comics forms and formats work, how they differs from other mediums and how they are better or worse for some genres than others. All are well worth your time.

Wednesday, 14 December 2011

Dr Sketchy - Tis the Season to get Sketchy

Here are my images from the Dr Sketchy - Tis the Season to get Sketchy life drawing and cabaret at World Head Quarters on Sunday. Images in reverse chronological order, so the afternoon finished with....

The Creative Martyrs. Gustav and Jacob Martyr two splendid and somewhat terrifying fellows are quite, quite brilliant, and I advise you to see them if you should ever get the opportunity. This drawing I think I might have a go at inking and possibly colouring at some point:


Meg La Mania - the fantastic Dr Sketchy's resident singer. Tinsel is extremely hard to draw, but I was pretty pleased with these head and shoulder portraits:


Amelie Soleil is the chief and brains behind Dr Sketchy Newcastle, and I've inadvertently made her look possibly too strict here (that's a flower in her hand). Amelie performed an very splendid and hazardous looking magic act that involved very sharp edges...

Drawings wise, though, the top one seems a little too static, though I think I managed to get the low lighting around her face. The second, more sketchy drawing seems to have more life to it.


We arrived late, partway through a series of rapid poses from Trixie D Licious - hence the really sketchy beginnings that I'm actually quite pleased with. Moved onto pencil for the last portrait, but have far too many lines here.

Trixie's burlesque performance was quite frankly stunning. Through which the audience maintained a polite and respectful silence, possibly inappropriately so: it was a Sunday afternoon and I think she took us somewhat by surprise?



So, as Amelie Soleil later pointed out: it's cold up there, but despite our (or at least, my) struggling to find the correct etiquette for Trixie's turn, we had a great afternoon: all the performers were fantastic. We'll be there next time, possibly (having seen what is possible) with an iPad, and a Gin and Tonic might also be appropriate. Excellent.

Life Drawing from a while back at the Mushroom Works

Having attended Dr Sketchy's Newcastle this weekend, I was reminded to upload some older life drawing that I did last year at the Mushroom Works (I thought I already had) If you're in Newcastle and interested in doing life drawing, I recommend checking those two places out.

I'll get the Sketchy's set up soon. Here are the Mushroom works set:

 

Wednesday, 30 November 2011

Entomology Redux : Digitally Remastered.

With the move of Tales of the Hollow Earth 3 to colour, and what with issue 2 (Entomology) having had a pretty rushed final few pages and a terrible, terrible print job, i'm digitally remastering it.

Never go back, I know... but... damnit, i'm redrawing all the balloons, colouring all the pages and fixing some of the panels. Some quite radically.

The new colour version of issue 2 will be available at The Canny Comics Con on December the 10th. The new version will cost £3 unless you had a copy of the previous print in which case it'll cost you £2. There weren't many of you and I know who you are :-)

Sunday, 27 November 2011

Canny Comic Con - poster number 1

The first poster for the Canny Comic Con is below. Art by Cuttlefish Comics, and design by me. I'm also an exhibiting guest, which is really nice, but look at the others! Not shown on this poster (but watch this space) - Al Ewing of Zombo/Judge Dredd fame! How awesome is that?

Thursday, 17 November 2011

Girls from Mars at Thought Bubble

Well, quite a bit has happened in the Hollow Earth HQ since the last preview post. Quotes from printers have been received, discarded, negotiated and re-thought. Seems most printers who are interested in doing the stapling, cutting and collating don't have a price point for black and white.

After extensive discussions on print production standards with the extremely helpful staff at That's Bang On, I've decided that Tales of the Hollow Earth will be going colour from issue 3 onwards.


If the proofs I've spent the last few nights working on are anything to judge by, I'm going to be going to Thought Bubble with my best work ever. If you want to see what that looks like and maybe even obtain a copy, I'll be sharing table 131 with Britt and Cuttlefish Comics. That's where you can find me.

I think it looks amazing and i'm really happy with it. Here's the cover:


The story continues Astrid Moriarty's investigation into the Boltzmann's Eye manifestations and also features Gudrun Black, who first appeared in the four page strip: Lure as part of Daniel Clifford's all ages anthology A4 Adventure Comics. That story will be reprinted as a backup story in the next printing of Tales of the Hollow Earth Issue 1, which will be recoloured to fit the new format.

The back cover features a drawing of Astrid and an Angler Fish, by mister Ian Mayor. It's great.

Anyway, here's a preview page:


See you all at Thought Bubble, yes?

Monday, 11 April 2011

Tales of the Hollow Earth : Cosmology


Enquiring minds would like to know what I've been up to.

I'm a pretty crap blogger, and there are quite a few things have happened since October last year. I just haven't wrote about most of them.

I have very good reasons for this, primary amongst these is that I always forget to, but also that I seem to spend a lot of my time helping out with events and the like and neglect my own stuff.

So, to cut a long story short some of those things are enumerated below:
  1. failed to produce a comic at the Martin Newman organised 24 Hour Comics Day. But I stayed awake and it all worked out for the best.
  2. finished Tales of the Hollow Earth : Entomology, and debuted it at ThoughtBubble. It's allright I think. Getting better.
  3. curated (with Britt and Martin) an exhibition at Made in Newcastle based on the comic I edited for the Paper Jam Comics Collective anthology 'History...and that'. I was very proud of this and think it went really well.
  4. helped out at the International Mini Comics Day a bit, but had decided by this point to look after myself for a change and work on my exhibition. Zine King Mike D and Comics Marathon Master Martin Newman were doing a bloody excellent job making this a great family day in the really excellent surroundings of the Star and Shadow Cinema.
The exhibition, though is what I'm now blogging about.

Here's the promo image:


So what is this here 'Tales of the Hollow Earth : Cosmology' exhibition at the wonderful Made In Newcastle on Grainger Street all about then?

To attempt to answer that question I have written the following blurb.


Tales of the Hollow Earth : Cosmology
Ten pictures by Paul Thompson

ONE : Games

The best board games are those whose depth of complexity and strategy comes from a very small number of easily understood elements and rules.

Chess is considered to be a very deep game – it has six types of piece and, including the rules for their movement, winning conditions and a couple of exceptions, about a dozen rules. Our greatest computers can match our greatest human players.

Go has only one type of piece, and despite or because of this simplicity is so deep that computers still cannot match the best players.

Given a tiny number of rules of engagement, then where does the conflict come from?

TWO : Physics

Why is there something and not nothing, and what is it all made out of?

All matter is made out of molecules and molecules are made out of atoms, are made out of electrons, are made out of elementary particles. These are far too numerous and untidy for anyone to believe that they’re the final word.

But even if physicists successfully pair it down further, where does my motivation come from?



THREE : Stories

Various theories of elements have existed – most commonly four or five, being variations on the theme of: Water, Air, Fire and Earth, occasionally subdividing one, or adding another such as spirit or void.

Unlike the elements of quantum physics, these elements are often associated with properties we would recognise in our daily lives (Hot, Fluid, etc.) both as physical phenomena and componants of a personality/emotional states. These kinds of ideas/metaphors are used as component parts in the system of Tarot.

The twenty two cards of the Major Arcana could represent a single story, which would not be unfamiliar to viewers of the Star Wars Trilogy. Or the Matrix: The Fool, The Magician, The High Priestess, ending with The Sun, Judgement and a return to The World.

FOUR : Comics

Show people two dots and a line and they will see a face. Show them two pictures next to each other and they will begin to construct a story. Now you understand comics.

I write a comic called Tales of the Hollow Earth. The stories in this comic are inspired by science and the tendency to see meaning where there may not necessarily be any.

But what would the subatomic, elemental particles of a fictional word look like? The quanta of Middle Earth is probably very different to the quanta of the universe of Victor Frankenstein, The Justice League of America, Doctor Benway or Calvin and Hobbes.



FIVE: Finding Meaning where it may not Be?

So this exhibition represents early attempts at mapping the fundamental principles on which the universe of my Tales of the Hollow Earth is built. Where does the conflict come from, in that world, where does the meaning and aesthetics come from.

By early attempts, I mean to say that these pictures, which I hope you like on some level, are experiments with these ideas, and not expected to be successful. Recurring themes, some obvious, some not, run through the series. Some of them were deliberate, some I spotted afterwards, and some are entirely your own.

SIX:  Why is there Something and not Nothing?

I’m thankful to Made in Newcastle for the opportunity to have a deadline to work to, without which none of this would likely ever to have became a real, nailed to the wall exhibition.

Why you should care about this personal cosmology isn’t for me to say, I’m afraid and I’m not going to argue strongly that you should at this stage - it's an experiment and a work in progress for me. That said, I hope it works for you on some level.

Thanks for taking the time to look though, please let me know if you got anything out of it. I hope that this meandering was useful to you on some level.

Let me know:

Twitter:           @paulxthompson
Email:              paulxthompson@gmail.com

I’m also working on a board game.

Wednesday, 2 February 2011

Tell me about my Icosahedron (and win an art print)

This is for an art project of mine involving modelling gothic steampunk spores for Made In Newcastle.

The first to provide the answers to these questions will be the recipient of a print of one of the final images, printed by Bondgate Galleries. Which will be very nice, and probably about 12” square. This is a very early test render, the final product will be much more awesome.

Very early test sketch of the kind of prints i'll be creating.

So then... in an Icosahedron as described in the diagram below,  O is the centre point of the whole shape, D is the north pole. (Obviously i'm looking for angles on an actual Icosahedron, not the angles on the picture)



Now the answer to Q1 may well be 60° and the answers to Q2 may be 90°, but I'm thinking not... Even if so, confirmation is valuable to me.

Q1) What is the angle DOB?

Q2) If we call the mid point of the triangle CBK X, and the mid point of the triangle CLK Y, and assume that they’re not at 90°...

A)  What is the angle DOX?
B)  What is the angle DOY?

Q3) If we call the midpoint of the triangle DCB Z, What is the angle DOZ?

(if you know this stuff, please post some kind of explanation not just numbers though!)

Sunday, 26 December 2010

Merry Christmas


Hope everyone is having a great christmas! Between now and 2011, I should really get round to writing about all the cool comics, art, craft and awesomeness that has been going on in the last few months.

I've been busy. Far to busy to blog :-)

Friday, 24 September 2010

Influence Map


They're all the rage, these influence maps. Click to embiggen. In no particular order:

  • Gustav Klimt
  • German Expressionism
  • Antoni Gaudi
  • Dave McKean
  • Francis Picabia
  • Paul Laffoley
  • Tristan Tzara
  • Marcel Duchamp
  • Jack Kirby
  • Larry Marder
  • Man Ray
  • Mike Mignola
  • Kevin O'Neill
  • Richard Case
  • Simon Larbalastier
  • Vaughan Oliver
  • Pablo Picasso
So what have we learned?

I like pictures which are mostly monochrome, usually brown with occasional red highlights, spindly lines, distorted figures, diagrams, nebulous shadows and boobs.

Monday, 19 July 2010

Unfocused Plasticine


Messing about this evening, felt a bit unfocused... Click image for maximum giffyness.

Sunday, 13 June 2010

Tuesday, 1 June 2010

Louise Bourgeois


seems like someone I should have known better.
As it was, I saw this amazing bloody giant spider in Tokyo.


PS: Gary Bainbridge is more eloquent than I am, here.

Thursday, 13 May 2010

Apocryphal Picasso Stories

A Writer's Extreme Creativity Challenge: Write a story a day, in May. That's it: http://storyaday.org/


#13 : Apocryphal Picasso Stories


The sun is going down over the garden. We drank beer, and I listened to a story about Picasso. Jack spoke first...

“Knock Knock Knock.

Picasso awoke in his drawstring pants, pushed aside a stack of canvasses and made his way through the house that was his studio at the moment. That he would shortly sell, sketches and all, making enough money to purchase a larger house and once more begin to fill it with drawings, sculptures and canvasses. The next house may have to have a kiln.

Knock Knock.

‘Picasso!’ shouted a voice from outside.

Picasso made his way through the area where yesterday he had been painting with light, a  pile of photographic film waiting to be developed. He stood on a broken flash bulb and swore.

‘We need your designs today Picasso’ shouted the voice.

Knock Knock Knock.

Picasso picked up one of the flashbulbs that was not spent, put it in his pocket and answered the door. The two men who stood there wore loose fitting suits and hats, despite the sun. They looked Picasso up and down, naked above the waist, his pot belly hanging over his drawstring trousers. Unimpressed.

‘We’ve been sent for the Perfume Bottle design Picasso’ said one of the men ‘Our reputation is on the line if you don’t deliver. You are meant to be a genius’

And Picasso slipped his hand into his pocket and took out the flashbulb. He said ‘Here is your design, you needn’t have worried, it has been finished for a long time’ and gave it to the men from the perfume company. It was art because Picasso said it was art. That was how he paid so many of his bills.”

Jay was unconvinced, he said “Are you sure this story was Pablo Picasso? Isn’t it Paloma Picasso who did perfume?”

“That’s the way I heard the story” said Jack “They accepted the flash bulb since their marketing people realized that what they had bought that day was not just a design, but a genuine ready-made artwork and most importantly, a Picasso Story to talk about with the press”.




Jay shrugged. 



Dan said “I have a better Picasso Story”

Jack shrugged, and Dan began...

“One day, realising that Picasso was in town, a wealthy collector of his paintings invited him to dinner. All of Picasso’s collectors were wealthy by this time, except for those who owned restaurants and bars, who were occasionally paid in sketches.
Picasso showed up, along with many other notable guests from the town who the Collector wished to impress. They ate and drank well, and the Collector arranged a tour of the large rooms in which he housed his collection.

As the group toured the rooms, the Collector introduced this painting and that painting, and described the circumstances under which he had came by it. Picasso inspected the paintings - ‘pleased with this one’ - ‘ah, this one, not so much’ - ‘but this one, yes this one I remember well, you are lucky to have this one’ at which the Collector was very ecstatic with pride.

On entering the third room, Picasso declared them all to be fakes.

The Collector was crestfallen. Some of the guests were secretly pleased, and some of those kept that secret better than others, there was even an occasional snort: pride comes before a fall.

The Collector protested, but Picasso stood firm.

‘They are very good forgeries, but they are forgeries nonetheless, I am sorry’ said Picasso.

‘But Pablo!’ pleased the Collector ‘You sold this one to me yourself - I saw you finish and sign it. Has some master criminal entered during the night and swapped my entire room for fakes? And This is your signature, no?’

‘Ah yes, I remember. But I am not a saint’ said Picasso ‘having been short of cash from time to time, even I will occasionally fake a Picasso.’”

Monday, 10 May 2010

Just Another Job


A Writer's Extreme Creativity Challenge: Write a story a day, in May. That's it: http://storyaday.org/. Thanks to Martin Newman for the seed words 'Fog. Mechanised. Lurk. Apples. Platinum. Atlantis. Assassin. Teeth. Silk. Liver. Jobsworth. Deep Sea Abyss. Solitaire. Poker'

#10 : Just Another Job

The Mi-go are as good as their word. Their fungal webs ease my pod out of Aetherspace and into regular space/time at the edge of the Sol system just beyond Pluto. 

I watch through the cabin windows as the three ten limbed space insects spin a cocoon of Yoggothian silk around my craft.

I don't attempt to communicate with them, they're here to take me to Venus. The advantages of using the Mi-go taxi service are that they don't ask questions and their silk renders us largely undetectable. I'm here to do a job and chit chat wouldn't be wise. They may reconsider their fare if they knew what I was carrying.

I'm an assassin. I kill people and things for a living, but I specialise in things. I'm in this solar system to kill a God, or something as near to a god as to make it almost indistinguishable to most of the creatures it shares a planet with: A currently dormant Great Old One entombed in a deep abyss within the planet Earth, a planet inhabited by a single type one civilisation beneath the surface and four others ranging from point six to point eight.

In theory, the target is stationary, which should make lining up a shot fairly easy. In practice, my clients would like to take control of a functioning Class M planet, so if I want paying, I need to make this a clean kill without too much collateral damage. The central nervous system of a Great Old One may make this a difficult task.

The Mi-go signal in their clicking crustacean voices that we have arrived on Venus. The cabin depressurises and I climb out of the cramped pod, brushing aside the silk and fog of their insulating web that has kept my pod protected for the short journey. I acknowledge completion of the journey in the language which will allow them to be paid and they disappear into the aether on membranous appendages.

Venus is exactly as I remember it. Venus, where plants have teeth. A misty, toxic jungle inhabited by flora and fauna that will more or less eat anything given the time and inclination. The web should keep me undetected by the planet long enough to do the hit and get out.

Unpacking the sniper rifle, and setting up its support structure and associated computers takes three hours. The hard part is ensuring that the ammunition doesn't attract attention. Handle with care.

Once set up, the job is more or less done. Everything is planned and considered, the computers do the work: locate the target within its deep sea tomb, adjust for intervening materials, solid, liquid and atmospheric, relative planetary orbits, solar wind, check for relevant space debris and pull the trigger..

Pop... Pop... Pop...

Brain... Heart... Liver...

It'll take several hours for the bullets to cross the intervening space and hit the target, and another for their payload to take effect. I'm extremely relieved to have them out of my care. If any Elder Things had found me with such ordnance, things would have became very, very bad for me. And probably for everyone I've ever communicated with.

Each bullet contained a platinum chamber housing a bio-engineered Micro Shoggoth and enough supporting protoplasm to initialise very rapid reproduction and growth on contact with the target. Handle with care: you bet.

So, that's that. Over fifty thousand years of "Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" and such like done and dusted: all lickety split, nice and smooth. The cat is now very much amongst the pigeons as far as the local civilisations geopolitics are concerned. Not my problem.

My problem is that I need to get the hell out of here. The Mi-Go are doubtless already on route with an assassination job of their own (or answer awkward questions about their role in this affair). The Elder things will notice as soon as the Shoggoth awake. I’m also fairly sure that the Earth and Venus talk.

Fortunately for me, the hard part was getting the artillery into the solar system and someone to pull the trigger. All I’ve got to actually leave with is my mind and no-way of tracing this incident back. I activate the self destruct on the pod (gravity collapse in ten, nine...).

I pull the needle holding mind and body together out out of the back of my neck, just as a howling noise in the upper atmosphere announces that they're here and the Elder things are early. I hope the spell keeping me in this body fails before they get hold of it, or at the very least the gravity bomb detonates.

I'm in luck. I'm out of here. Job done. Bye.

Sunday, 9 May 2010

Polarities

A Writer's Extreme Creativity Challenge: Write a story a day, in May. That's it: http://storyaday.org/. Thanks to Richmond Clements for the seed word 'twins''

#9 : Polarities

It was a beautiful evening. Submagi Floren watched the twin suns begin to disappear behind the woods further up the valley and finished her beer. It was time. The waiter took her empty plate and glass. Floren tipped well, and got her coat, sketchbook and pens together. The Blue Sun was the first to descend at this time of year, leaving the sky a deep red.



The evening would remain warm for a while yet. Submagi Floren set off through the streets of the old town. It took half an hour to reach the south gate and to get on the path leading through the Lux-Garden which occupied the valley between the Towers of the two Priesthoods.

Floren knew the paths like the back of her hand, and followed a dark overgrown path leading beneath the Witch Bridge, down deep into the valley, into the shadows and undergrowth. Eventually the stone part of the path ended and he continued through the mud to the point where the sacred streams crossed.

She arrived at a building calved out of the rock of the valley, and knocked on the small wooden door. A bald man, lumpy, ancient and uncivilised looking, opened the door and gestured for Floren to enter. He wore an old shirt, open down to his pot belly, with drawstring pants and sandles. All of his clothes were covered in paint.

“I have arrived Magi” announced Floren, uncertain of what to say, or what rituals and secrets awaited.

The room inside was quite large, two of the walls formed from bare rock, the others brick and wood. Pots of paint, brushes and old canvasses were piled up against the walls. The canvases suggested bodies, animals and broken vases. Floren looked at them, piecing the imagery together. The Magi pointed at one of the two wooden chairs.

“Sit, Submagi Floren, you’ve come for the secrets of our order I take it?”

Floren nodded.

“Ok. Do you want some tea? I’ve just made some”

“Yes Magi” said Floren.

The Magi poured some strong looking tea from a simple looking tea pot and put it on the table in front of Floren.

“Help yourself to milk” he said, gesturing to a small jug of milk.

Floren looked at the tea, and at the Magi carefully, attempting to deduce the correct response.

“It’s just tea” said the Magi knowingly “It’s not mystical tea, it’s just tea. It’s been brewing a while and I have never allowed the teapot cleaned so you might want a bit of sugar too”.

Floren added both milk and sugar. She took a sip of the tea. The Magi poured himself some and sat on the chair opposite.

“Right, secrets of the order. It’s bloody simple. We’re the Priests of the Moon, we make trouble. That’s it” said the Magi.

Floren listened expectantly.

“Oh, OK, if I must.” said the Magi “As you know, our Two Suns are in orbit around each other and this beautifully futile speck of dust is in orbit around both. Both Priesthoods are preparing for the day when the Sun’s separate, and our planet goes with one or the other

“The Priests of the Red Sun and the Priests of the Blue Sun worship their respective Suns from their high towers primarily through the act of perpetual disagreement

“If the Priests of the Red Sun say Shit the Blue Priests will say Piss. And on it goes, with neither rhyme nor reason. This you know of course. Everyone knows it, and yet people feel compelled to pick sides, are told that they must, and assume that one is right and the other wrong, and that in time soon to come the truth will be revealed, our speck of dust planet will go with one and the followers of the other will be flung into the vacuum of space

“In the lower orders of the Two Priesthoods, this remains the teaching, and they are encouraged in the various esoteric arguments supporting their faiths. The Blue sun is older and wiser, the Red younger and brighter. Almost everything a man can think has been assigned a value by one or the other”

Floren took a sip of her tea. She doubted that there was enough sugar remaining in the pot to make this tea approach pleasant. She made another polite attempt to drink. The Magi took a perverse delight at his discomfort.

“Arse holes the lot of them” said the Magi “The Higher Orders of both have secretly accepted another truth, handed to them by our great cities Scientists: The Suns are not about to fly apart, but are in fact, over millennia, moving closer together.

“So they believe that their constant bickering, argument and disagreement is essential to our continued existence, delaying the collision of the two stars using the power of their infinite hot air.

“There’s not an ounce of imagination between them and their idiot binary way of thinking, those joining the Priesthoods just aren’t the types to think outside the box. The higher orders at least realize this... and this, Submagi Floren, is why our order was founded”

Floren looked up from her tea. The Magi sneered at her.

“The Priesthood of the moon was founded to give the Two Priesthoods something to disagree about. We cause trouble. We howl at the moon, we bring dissonance. We don’t even have to try that hard, they’ll find offense in almost anything. Submagi Floren, do you paint? play music? write?”.

“I write and draw Magi” said Floren quietly, fishing in her bag for his sketchbook.

“You write and you draw? Words and Pictures?” said the Magi “The writers and painters hate each other you know?”

“They’re in sequence Magi, see...?” said Floren and showed some of her pages to the Magi. The Magi took them and looked from picture to picture, a story unfolding.

“An artificial planet? why do they all have balloons in their mouths?” asked the Magi.

“That’s what they’re saying sir. It’s dialogue. Like in a play.” said Floren.

The Magi smiled. Floren had never seen him do that. Sneer, yes. Smile?

“A heresy on every page! These people are eating each other” said the Magi “I am fucking delighted!”

“They’re zombies, Magi” said Floren.

The Magi looked genuinely happy.

“I don’t know what that means, but ... well I would normally suggest that you start by painting a prostitutes arse blue and call it art, but this... Words, Pictures and Science and Time all together on a piece of torn off note paper... heh... heh...” the Magi coughed.

“Magi Floren. Go to it. This is going to piss everyone off.”